![]() ![]() ![]() ![]() I played Death Stranding on a PC with an RTX 2080 Super, an Intel Core i7-9700K, and 16GB of RAM, and it ran great at 4K/60fps-especially with DLSS 2.0 enabled. As I trek across the continent I see enormous, cascading waterfalls, snowy mountains, steam-spewing volcanic fissures, raging rivers, dense forests, and wide, grassy plains-and it all looks, and sounds, stunning. This curiously Scandinavian landscape is serenely beautiful, with a grand sense of scale and a bewitching atmosphere. But the environment, and the many challenges it throws at you, makes these trips worth enduring. The game is essentially a feature-length fetch quest. The majority of your time in Death Stranding is spent out in the open, plodding slowly from one place to another. ![]() Oh, and Sam is immortal too, which makes him the perfect candidate for, as his superiors not-so-subtly put it, making America whole again. One character insists these so-called Bridge Babies are merely equipment, not people, but Sam can't help but form a bond with the eerie infant. But, more importantly, he can detect BTs-which are otherwise invisible-with the help of a tiny, creepy baby strapped to his chest. Why Sam, though? He's a talented porter with a rep for getting things delivered on time. Your mission is to hike across North America, from the east coast to the west, connecting scattered settlements to the Chiral Network-a spiritual successor to the internet-as you go. ![]()
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